WINNETRIE.
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// PROJECT FILE GAME DEVELOPMENT

Winnetrie Adventures.

A platformer with its own levels, quests and overworld editor.

A browser platformer with a level editor, character animations, enemies, weapons, interactive objects and expanding combat mechanics.

Illustrated cover for Winnetrie Adventures
PROJECT TYPEBrowsergame
STATUSPrivate alpha · admin testing
PERIOD2026
FIELDGame Development
// 01 THE PROJECT

What's it all about?

Winnetrie Adventures is an experimental 2D platformer using a broad collection of animated characters, tiles, objects and enemy assets.

Alongside the game I am building level-editing tools and mechanics for switches, moving platforms, doors, ladders, inventory, weapons and enemy behaviours.

This is still an admin-only test project. Combat animation alignment, graphics consistency and editor functionality are being improved iteratively.

// 02 THE CHALLENGE

The puzzle behind the idea.

Bring a large sprite collection together into consistent physics, animation, world-building and progression systems.

// 03 THE APPROACH

How I'm building it.

I develop the game alongside its editing tools, test new assets and interactions in demonstration levels, and build level-to-overworld links incrementally.

// 04 MY CONTRIBUTION

My role

Independent webgame: gameplay, art integration, world progression and editing tools.

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