Winnetrie Adventures.
A platformer with its own levels, quests and overworld editor.
A browser platformer with a level editor, character animations, enemies, weapons, interactive objects and expanding combat mechanics.
What's it all about?
Winnetrie Adventures is an experimental 2D platformer using a broad collection of animated characters, tiles, objects and enemy assets.
Alongside the game I am building level-editing tools and mechanics for switches, moving platforms, doors, ladders, inventory, weapons and enemy behaviours.
This is still an admin-only test project. Combat animation alignment, graphics consistency and editor functionality are being improved iteratively.
The puzzle behind the idea.
Bring a large sprite collection together into consistent physics, animation, world-building and progression systems.
How I'm building it.
I develop the game alongside its editing tools, test new assets and interactions in demonstration levels, and build level-to-overworld links incrementally.
My role
Independent webgame: gameplay, art integration, world progression and editing tools.